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CL0wN.com is a repository for mods and game
additions made by me, CL0wN. Through the years I have created mods for a
variety of games including The Sims, Jedi Knight: Dark Forces II, Jedi
Knight: Mysteries of The Sith, Icewind Dale I, Icewind Dale II, Heart of
Winter, Knights of the Old Republic, Unreal Tournament 2004 and Vampire
The Masquerade: Redemption. You are welcome to download and use any of the
content. If you modify anything be sure to give credit to the creator. |
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- Monday, December 21, 2009
I have been working on maps for the
pirate era. I recently finished a pirate schooner complete with sails,
rigging, a crow's nest and a below deck area. I have also complete
several pirate era NPCs and mercenary characters. I plan on making a
small island port and village and hopefully a second island with some
hidden treasure. I posted some screen shots of the pirate schooner.
You can see larger versions of the shots in the SIX Locations Gallery.
The new maps will be available when I release the new addition on the
S.I.X. Mod.

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- Sunday, November 22, 2009
I have been working on new maps for
the S.I.X. Mod. I recently finished the Dimensional Hub. The
Dimensional Hub, along with the Temporal Dimensions discipline group,
will allow players to travel to other times via portals. I hope to
have portals to the Dark Ages, Pirate era, World War II, modern day
and the future. Map making is tedious and time consuming. I would
appreciate help. If anyone has .map files to some quality maps please
send them to my email. I need the .map files used in Embrace, not just
the maps used in the game.
I have added some new pirate villains and weapons to the S.I.X.
Mod. The Pirate Pack includes three new pirate mates, two new pirate
bosses, a parrot which can be worn on your shoulder, a pirate shop
keeper, Two cutlass swords, a blunderbuss and a flint lock pistol. You
can download the Pirate Pack in the V.T.M.
section of the Vault and install them in the appropriate folders in
your S.I.X. Mod.

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- Monday, October 26, 2009
I have finished a new player character
for the S.I.X. Mod. Luke was designed with a Gangrel in mind. He comes
with a wide range of upgrades with some second degree variations. All
upgrades are complete with head models and claws. You can download the
Luke character in the V.T.M.
section of the Vault and install them in the appropriate folders in
your S.I.X. Mod.
I also added a link to the Vampire Haven site. They do not update,
but they serve as a repository for Vampire The Masquerade: Redemption
and BloodLines material.

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- Saturday, October 2, 2009
I have added a new player character to
the S.I.X. Mod. The character is modeled after Prince Nuada from
HellBoy II: The Golden Army. Nuada is one of my favorite villains so I
decided to model him. He comes with upgrades based on the movie, as
well as modern clothing and futuristic armor upgrades. All upgrades
are complete with head models and claws. You can download the Prince
Nuada character in the V.T.M.
section of the Vault and install them in the appropriate folders in
your S.I.X. Mod.
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- Wednesday, September 30, 2009
I received some feedback from
players who told me that because the characters begin with inventory
items and disciplines that it creates duplication problems in the
game. I reverted all the player character's stats back to the original
generic settings. I did keep the higher health and blood levels,
because many of the villains and weapons are based around higher stats
and the PC's ability to use disciplines for an extended time. Player
characters still start with the Action Commands discipline group which
allows you to pick and use animations and voices. I hope this fixes
the issue for now. The next addition of the S.I.X. Mod will use the
generic stats. You can download the Player Patch in the V.T.M.
section of the Vault and install them in the appropriate folders in
your S.I.X. Mod.
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- Friday, September 11, 2009
This update was made upon request. I
have added a new discipline to the S.I.X. Mod called Grizzly Bear
Shape. Using this discipline will transform the user into a Grizzly
bear. The Grizzly is complete with head model and custom sounds. Also added is a totem that, when equipped, will transform the
wearer into the Grizzly. There is also a new Grizzly bear enemy to
battle. You can download the Grizzly Bear additions in the V.T.M.
section of the Vault and install them in the appropriate folders in
your S.I.X. Mod.
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- Wednesday, July 29, 2009
It has been some time since I have added any additions to the
S.I.X. mod. I have several projects in the works. I am building a
new temporal plane level, a new Gangrel character and a new prince
Nuada character. Over the last few weeks I have been taking
advantage of the summer weather so have not spent much time modding.
I did take some time to re-work the galleries so that they have a
slide show format now rather than a list.
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- Monday, June 29, 2009
I recently purchased HellBoy II: The
Golden Army. Weather you like the HellBoy franchise or hate it, the
antagonist in the second movie was excellent. The weapon he used is
one of my favorite movie weapons. I recreated Prince Nuada's spear for
V.T.M. and the S.I.X. Mod. The spear starts in the small version and
equipping it enhances your speed and dexterity. An icon is available
for you to right click which will extend the spear to its full length.
The extended spear has the added bonus of draining blood from it's
victims. You can download the Nuada Spear in the V.T.M. section of
the Vault. Also, check out a fan made fight clip from the movie below.
You will need Apple QuickTime
to view the video.
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- Saturday, June 20, 2009
I haven't had much time this week to
waste on modding. I did manage to make a creature that will haunt the
temporal planes. I used Dark Lobo's Trite model from the Doom3 pack
and added an animated outer shell and a ghostly blue inner body. The
inner part doesn't show up to well on the screen shots, but when the
shell is moving you can see the texture better. I also created some
custom gibs for the Alien villains. Now you can behead them and gib
kill them and they break apart into Alien bits and spray green blood
and leave green blood puddles. Since Alien blood is acidic, if you are
standing too close when they die you can be damaged from the blood
spray. These updates will be included in the next S.I.X. Mod.
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- Sunday, June 14, 2009
I have finished the model for the
dimensional portal. The portal will teleport the user to the temporal
plane where other portals leading to various times exist. The portal
has some nice, flowing animation. The character pictured is also an
upcoming addition the the S.I.X. Mod. When he is complete he will have
a full range of upgrades from Dark Ages armor to modern clothing to
futuristic MechArmor.
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- Sunday, June 7, 2009
I have finished playing through VTM using
the S.I.X. mod. In the process I made several corrections in model
construction, items, shops and templates. The updates will be
available in the next version of the S.I.X. mod. No add on will be
available for download, since I'm not sure there is much demand to
play through the single player chronicles.
Javokis from Emod build a special script for use in the S.I.X. Mod.
I plan to use it in order to link the Dark Ages, Modern Day and Future
maps. The script will allow me to introduce a new discipline group
called, "Temporal Dimensions". The use of these disciplines will
relate to travel through time and space allowing players to move
between eras.
Paine has closed his site. Prior to closing, he moved all the files
to Planet Vampire. I have removed Paine's link and added a link to
Plane Vampire in the Links section.
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- Thursday, May 28, 2009
I am currently playing through the single
player mode in Vampire The Masquerade: Redemption. I am using the
S.I.X. mod with the 2 minute respawn villains. As I go through the
game I have made several updates, fixes and changes that will be
included in the next addition of the mod. I am also currently working
on a new Gangrel player character.
I visited Paine's site today and noticed that he has been given
notice that his server will no longer be providing free hosting. This
is a blow to what remains of the VTM community. Paine has hosted files
for many years and his site served as a repository for all things
Redemption and Bloodlines related. I suggest you stop by his forum and
thank him for his service. You might also want to download anything
you want now before the August deadline.
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- Sunday, May 10, 2009
I have added a villains update to the V.T.M.
section of the vault. The update includes the Szlachta, the Interpol agents, Vukodlak, the war ghoul, the vozhd,
Ahzra, all the wolfs and demon hounds. I also added a Pitbull and a
Rottweiler. I Made recruitable mercenary characters for the dogs, the
wolves and the demon hounds complete with head models. To use this
upgrade you will need the latest S.I.X. Mod and you must place the
various components in the proper folders.
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- Sunday, May 3, 2009
I have been working on re-creating several
of the random characters in the game. So far I have remade the
Szlachta, the Interpol agents, Vukodlak, the war ghoul, the vozhd,
Ahzra, all the wolfs and added head models as well as some new items,
disciplines and Pitbull and Rottweiler mercenaries. I want to finish
remaking the demon hounds and then I will make the updates available
for download. I should be finished some time next week.
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- Sunday, April 12, 2009
With file front back up and accepting
uploads again, I was able to make the newest S.I.X. Mod available for
download. The newest version has had some significant changes made to
many of the models. Some of my older re-creations have been updated
again as I felt that they did not visually equal the newer models.
There are several new weapons, characters, textures and disciplines. I
updated most of the NPCs and bosses. You can download the S.I.X. Mod
in the V.T.M. section of the Vault.
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- Friday, April 3, 2009
There is good news and bad news with
regard to the S.I.X. Mod and File Front. The good news is that it
looks like I will be able to upload the newest version of the mod to
File Front after all. File Front was purchased by the original owners
who intend to keep it open and running. This means that the current
links will stay viable as well. The bad news is that there do not seem
to be any available servers so that I can upload the new mod right
now. I expect that File Front will need some time to resolve some
issues and when they are again ready to accept more files I can upload
the S.I.X. Mod. I do want to thank Paine from
Paine's Site for generously offering to host the files if File
Front doesn't work out. I will be out of the reach of computers for a
week, but hopefully when I get back I can move the mod from my desktop
to the servers.
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- Monday, March 30, 2009
File Front has announced they will be
closing today. I expect that all my links will go dead at any moment. The
ironic thing about that is, I finished the last model for the S.I.X.
mod today. All the PCs and all but a select few NPCs have been
re-created. I even went back and re-modeled some of my previous work. Wilhem has been re-modeled as well as a new version of Samuel. The new
version of the S.I.X. mod also has several new weapons for future and
modern day, new mercenary characters and several new disciplines. I
also retextured or re-modeled several of the NPC characters that I wasn't quite
pleased with. I have the whole mod zipped and ready to upload, but no
place to send it with the closing of File Front.
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- Sunday, March 15, 2009
I have re-created the Nosferatu villains
and added several new Nosferatu enemies to the roster. The new
Nosferatu are available for download in the V.T.M. section of the
vault. If you have the S.I.X. mod, you
can place these files in your SixMod/3d/models, SixMod/3d/materials
and SixMod/misc/templates folders in order to use them.
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- Tuesday, March 3, 2009
I re-created Cosmas and made him into a
player character. There are new voice over sounds using clips from the
Cosmas cut scenes. The Cosmas character is
available for download in the V.T.M. section of the Vault. If you have
the S.I.X. mod, you
can place these files in your SixMod/3d/models, SixMod/3d/materials,
SixMod/Sounds, SixMod/misc/templates and Strings folders in order to use them.
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- Sunday, February 12, 2009
I moved all the 2008 news entries into
the archive section.
I have re-crerated the knight models. You can download the new
models in the V.T.M.
section of the Vault. If you have the S.I.X. mod, you
can place these files in your SixMod/3d/models and SixMod/3d/materials folders in order to use them.
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- Monday, February 9, 2009
I have added a new mercenary class
character to the S.I.X. Mod. You can recruit, "Fat Tony" into your
coterie by speaking with him once he has been placed in a game. You
can download Fat Tony in the V.T.M.
section of the Vault. If you have the S.I.X. mod, you
can place these files in your SixMod/3d/models, SixMod/3d/materials,
and SixMod/misc/templates folders in order to use them.
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- Wednesday, January 28, 2009
I have added a new mercenary class
character to the S.I.X. Mod. Xing Mao is an NPC character that you can
recruit into your coterie. You can download Xing Mao in the V.T.M.
section of the Vault. If you have the S.I.X. mod, you
can place these files in your SixMod/3d/models, SixMod/3d/materials,
and SixMod/misc/templates folders in order to use them.
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- Monday, January 12, 2009
I re-created the Phoenix player
character. I re-worked him as a Japanese character. I am especially
pleased with the way
his dark ages Samurai armor turned out. Several of his upgrades use
all four of the S.I.X. mod armor options. This character is equipped
with a new sword called the Dynasty Blade. The Dynasty Blade is
a samurai sword with an ivory dragon handle. The Phoenix character is
available for upgrade in the V.T.M. section of the Vault. If you have
the S.I.X. mod, you
can place these files in your SixMod/3d/models, SixMod/3d/materials,
SixMod/ui/icons
and SixMod/misc/templates folders in order to use them.
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