CL0wN.com is a repository for mods and game additions made by me, CL0wN. Through the years I have created mods for a variety of games including The Sims, Jedi Knight: Dark Forces II, Jedi Knight: Mysteries of The Sith, Icewind Dale I, Icewind Dale II, Heart of Winter, Knights of the Old Republic, Unreal Tournament 2004 and Vampire The Masquerade: Redemption. You are welcome to download and use any of the content. If you modify anything be sure to give credit to the creator.  
     
     
 
  • Thursday, January 14, 2010

    I finished another map for the Pirate era. The area is called Fair Haven Harbor. It connects the Pirate schooner with the island village of Fair Haven. It has a dock with various row boats which can transport players out to the schooner in the deeper waters of the harbor. There is a small building with a harbor master. The area will be part of the next S.I.X. Mod release. For additional screen shots of Fair Haven Harbor visit the SIX Locations Gallery.

 
     
 
  • Monday, December 21, 2009

    I have been working on maps for the pirate era. I recently finished a pirate schooner complete with sails, rigging, a crow's nest and a below deck area. I have also complete several pirate era NPCs and mercenary characters. I plan on making a small island port and village and hopefully a second island with some hidden treasure. I posted some screen shots of the pirate schooner. You can see larger versions of the shots in the SIX Locations Gallery. The new maps will be available when I release the new addition on the S.I.X. Mod.

 
     
 
  • Sunday, November 22, 2009

    I have been working on new maps for the S.I.X. Mod. I recently finished the Dimensional Hub. The Dimensional Hub, along with the Temporal Dimensions discipline group, will allow players to travel to other times via portals. I hope to have portals to the Dark Ages, Pirate era, World War II, modern day and the future. Map making is tedious and time consuming. I would appreciate help. If anyone has .map files to some quality maps please send them to my email. I need the .map files used in Embrace, not just the maps used in the game.

    I have added some new pirate villains and weapons to the S.I.X. Mod. The Pirate Pack includes three new pirate mates, two new pirate bosses, a parrot which can be worn on your shoulder, a pirate shop keeper, Two cutlass swords, a blunderbuss and a flint lock pistol. You can download the Pirate Pack in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

 
     
 
  • Monday, October 26, 2009

    I have finished a new player character for the S.I.X. Mod. Luke was designed with a Gangrel in mind. He comes with a wide range of upgrades with some second degree variations. All upgrades are complete with head models and claws. You can download the Luke character in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

    I also added a link to the Vampire Haven site. They do not update, but they serve as a repository for Vampire The Masquerade: Redemption and BloodLines material.

 
     
 
  • Saturday, October 2, 2009

    I have added a new player character to the S.I.X. Mod. The character is modeled after Prince Nuada from HellBoy II: The Golden Army. Nuada is one of my favorite villains so I decided to model him. He comes with upgrades based on the movie, as well as modern clothing and futuristic armor upgrades. All upgrades are complete with head models and claws. You can download the Prince Nuada character in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

 
     
 
  • Wednesday, September 30, 2009

    I received some feedback from players who told me that because the characters begin with inventory items and disciplines that it creates duplication problems in the game. I reverted all the player character's stats back to the original generic settings. I did keep the higher health and blood levels, because many of the villains and weapons are based around higher stats and the PC's ability to use disciplines for an extended time. Player characters still start with the Action Commands discipline group which allows you to pick and use animations and voices. I hope this fixes the issue for now. The next addition of the S.I.X. Mod will use the generic stats. You can download the Player Patch in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

 
     
 
  • Friday, September 11, 2009

    This update was made upon request. I have added a new discipline to the S.I.X. Mod called Grizzly Bear Shape. Using this discipline will transform the user into a Grizzly bear. The Grizzly is complete with head model and custom sounds. Also added is a totem that, when equipped, will transform the wearer into the Grizzly. There is also a new Grizzly bear enemy to battle. You can download the Grizzly Bear additions in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

 
     
 
  • Sunday, August 9, 2009

    I have added some new futuristic weapons to the S.I.X. Mod. The PeaceKeeper pistol and rifle are based on the SciFi series FarScape. Both shoot a bolt of energy with increased power for the secondary fire mode. The rifle is a more powerful version of the pistol. Both weapons are fueled by a Chakan Oil Cartdrige. You can download the PeaceKeeper Weapons in the V.T.M. section of the Vault and install them in the appropriate folders in your S.I.X. Mod.

 
     
 
  • Wednesday, July 29, 2009

    It has been some time since I have added any additions to the S.I.X. mod. I have several projects in the works. I am building a new temporal plane level, a new Gangrel character and a new prince Nuada character. Over the last few weeks I have been taking advantage of the summer weather so have not spent much time modding. I did take some time to re-work the galleries so that they have a slide show format now rather than a list.

 
     
 
  • Monday, June 29, 2009

    I recently purchased HellBoy II: The Golden Army. Weather you like the HellBoy franchise or hate it, the antagonist in the second movie was excellent. The weapon he used is one of my favorite movie weapons. I recreated Prince Nuada's spear for V.T.M. and the S.I.X. Mod. The spear starts in the small version and equipping it enhances your speed and dexterity. An icon is available for you to right click which will extend the spear to its full length. The extended spear has the added bonus of draining blood from it's victims. You can download the Nuada Spear in the V.T.M. section of the Vault. Also, check out a fan made fight clip from the movie below. You will need Apple QuickTime to view the video.

 
     
 
  • Saturday, June 20, 2009

    I haven't had much time this week to waste on modding. I did manage to make a creature that will haunt the temporal planes. I used Dark Lobo's Trite model from the Doom3 pack and added an animated outer shell and a ghostly blue inner body. The inner part doesn't show up to well on the screen shots, but when the shell is moving you can see the texture better. I also created some custom gibs for the Alien villains. Now you can behead them and gib kill them and they break apart into Alien bits and spray green blood and leave green blood puddles. Since Alien blood is acidic, if you are standing too close when they die you can be damaged from the blood spray. These updates will be included in the next S.I.X. Mod.

 
     
 
  • Sunday, June 14, 2009

    I have finished the model for the dimensional portal. The portal will teleport the user to the temporal plane where other portals leading to various times exist. The portal has some nice, flowing animation. The character pictured is also an upcoming addition the the S.I.X. Mod. When he is complete he will have a full range of upgrades from Dark Ages armor to modern clothing to futuristic MechArmor.

 
     
 
  • Sunday, June 7, 2009

    I have finished playing through VTM using the S.I.X. mod. In the process I made several corrections in model construction, items, shops and templates. The updates will be available in the next version of the S.I.X. mod. No add on will be available for download, since I'm not sure there is much demand to play through the single player chronicles.

    Javokis from Emod build a special script for use in the S.I.X. Mod. I plan to use it in order to link the Dark Ages, Modern Day and Future maps. The script will allow me to introduce a new discipline group called, "Temporal Dimensions". The use of these disciplines will relate to travel through time and space allowing players to move between eras.

    Paine has closed his site. Prior to closing, he moved all the files to Planet Vampire. I have removed Paine's link and added a link to Plane Vampire in the Links section.

 
     
 
  • Thursday, May 28, 2009

    I am currently playing through the single player mode in Vampire The Masquerade: Redemption. I am using the S.I.X. mod with the 2 minute respawn villains. As I go through the game I have made several updates, fixes and changes that will be included in the next addition of the mod. I am also currently working on a new Gangrel player character.

    I visited Paine's site today and noticed that he has been given notice that his server will no longer be providing free hosting. This is a blow to what remains of the VTM community. Paine has hosted files for many years and his site served as a repository for all things Redemption and Bloodlines related. I suggest you stop by his forum and thank him for his service. You might also want to download anything you want now before the August deadline.

 
     
 
  • Sunday, May 10, 2009

    I have added a villains update to the V.T.M. section of the vault. The update includes the Szlachta, the Interpol agents, Vukodlak, the war ghoul, the vozhd, Ahzra, all the wolfs and demon hounds. I also added a Pitbull and a Rottweiler. I Made recruitable mercenary characters for the dogs, the wolves and the demon hounds complete with head models. To use this upgrade you will need the latest S.I.X. Mod and you must place the various components in the proper folders.

 
     
 
  • Sunday, May 3, 2009

    I have been working on re-creating several of the random characters in the game. So far I have remade the Szlachta, the Interpol agents, Vukodlak, the war ghoul, the vozhd, Ahzra, all the wolfs and added head models as well as some new items, disciplines and Pitbull and Rottweiler mercenaries. I want to finish remaking the demon hounds and then I will make the updates available for download. I should be finished some time next week.

 
     
 
  • Sunday, April 12, 2009

    With file front back up and accepting uploads again, I was able to make the newest S.I.X. Mod available for download. The newest version has had some significant changes made to many of the models. Some of my older re-creations have been updated again as I felt that they did not visually equal the newer models. There are several new weapons, characters, textures and disciplines. I updated most of the NPCs and bosses. You can download the S.I.X. Mod in the V.T.M. section of the Vault.

 
     
 
  • Friday, April 3, 2009

    There is good news and bad news with regard to the S.I.X. Mod and File Front. The good news is that it looks like I will be able to upload the newest version of the mod to File Front after all. File Front was purchased by the original owners who intend to keep it open and running. This means that the current links will stay viable as well. The bad news is that there do not seem to be any available servers so that I can upload the new mod right now. I expect that File Front will need some time to resolve some issues and when they are again ready to accept more files I can upload the S.I.X. Mod. I do want to thank Paine from Paine's Site for generously offering to host the files if File Front doesn't work out. I will be out of the reach of computers for a week, but hopefully when I get back I can move the mod from my desktop to the servers.

 
     
 
  • Monday, March 30, 2009

    File Front has announced they will be closing today. I expect that all my links will go dead at any moment. The ironic thing about that is, I finished the last model for the S.I.X. mod today. All the PCs and all but a select few NPCs have been re-created. I even went back and re-modeled some of my previous work. Wilhem has been re-modeled as well as a new version of Samuel. The new version of the S.I.X. mod also has several new weapons for future and modern day, new mercenary characters and several new disciplines. I also retextured or re-modeled several of the NPC characters that I wasn't quite pleased with. I have the whole mod zipped and ready to upload, but no place to send it with the closing of File Front.

 
     
 
  • Sunday, March 15, 2009

    I have re-created the Nosferatu villains and added several new Nosferatu enemies to the roster. The new Nosferatu are available for download in the V.T.M. section of the vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models, SixMod/3d/materials and SixMod/misc/templates folders in order to use them.

 
     
 
  • Tuesday, March 3, 2009

    I re-created Cosmas and made him into a player character. There are new voice over sounds using clips from the Cosmas cut scenes. The Cosmas character is available for download in the V.T.M. section of the Vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models, SixMod/3d/materials, SixMod/Sounds, SixMod/misc/templates and Strings folders in order to use them.

 

 
     
 
  • Sunday, February 12, 2009

    I moved all the 2008 news entries into the archive section.

    I have re-crerated the knight models. You can download the new models in the V.T.M. section of the Vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models and SixMod/3d/materials folders in order to use them.

 
     
 
  • Monday, February 9, 2009

    I have added a new mercenary class character to the S.I.X. Mod. You can recruit, "Fat Tony" into your coterie by speaking with him once he has been placed in a game. You can download Fat Tony in the V.T.M. section of the Vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models, SixMod/3d/materials, and SixMod/misc/templates folders in order to use them.

 
     
 
  • Wednesday, January 28, 2009

    I have added a new mercenary class character to the S.I.X. Mod. Xing Mao is an NPC character that you can recruit into your coterie. You can download Xing Mao in the V.T.M. section of the Vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models, SixMod/3d/materials, and SixMod/misc/templates folders in order to use them.

 
     
 
  • Monday, January 12, 2009

    I re-created the Phoenix player character. I re-worked him as a Japanese character. I am especially pleased with the way his dark ages Samurai armor turned out. Several of his upgrades use all four of the S.I.X. mod armor options. This character is equipped with a new sword called the Dynasty Blade.  The Dynasty Blade is a samurai sword with an ivory dragon handle. The Phoenix character is available for upgrade in the V.T.M. section of the Vault. If you have the S.I.X. mod, you can place these files in your SixMod/3d/models, SixMod/3d/materials, SixMod/ui/icons and SixMod/misc/templates folders in order to use them.

 
     
     
     
     
     
     
     

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